MESH2: mesh2 { MESH2_VECTORS [TEXTURE_LIST] MESH2_INDICES [MESH2_MODIFIERS] } MESH2_VECTORS: VERTEX_VECTORS [NORMAL_VECTORS] [UV_VECTORS] VERTEX_VECTORS: vertex_vectors { NUM_VERTICES, VECTOR [, VECTOR]... } NORMAL_VECTORS: normal_vectors { NUM_NORMALS, VECTOR [, VECTOR]... } UVECTORS: uv_vectors { NUM_UVECTORS, 2D_VECTOR [, 2D_VECTOR]... } TEXTURE_LIST: texture_list { NUM_TEXTURES, TEXTURE [, TEXTURE]... } MESH2_INDICES: FACE_INDICES [NORMAL_INDICES] [UINDICES] FACE_INDICES: face_indices { NUM_FACES, FACE_INDICES_ITEM [, FACE_INDICES_ITEM]... } FACE_INDICES_ITEM: VECTOR [, TEXTURE_INDEX [, TEXTURE_INDEX, TEXTURE_INDEX ]] NORMAL_INDICES: normal_indices { NUM_FACES, VECTOR [, VECTOR]... } UINDICES: uv_indices { NUM_FACES, VECTOR [, VECTOR]... } MESH2_MODIFIERS: [inside_vector DIRECTION] & [UMAPPING] & [OBJECT_MODIFIERS]See also:
Andreas Kriegl 2003-07-23