5.2.5 Mesh2

A more efficient way of listing a list of triangles, by specifying all vertices and only the indices of the vertices of all triangles, is given by the mesh2 object, with syntax:
MESH2:
  mesh2 { MESH2_VECTORS [TEXTURE_LIST] MESH2_INDICES 
    [MESH2_MODIFIERS] }

MESH2_VECTORS:
  VERTEX_VECTORS [NORMAL_VECTORS] [UV_VECTORS]

VERTEX_VECTORS:
  vertex_vectors { NUM_VERTICES, VECTOR [, VECTOR]... }

NORMAL_VECTORS:
  normal_vectors { NUM_NORMALS, VECTOR [, VECTOR]... }

UVECTORS:
  uv_vectors { NUM_UVECTORS, 2D_VECTOR [, 2D_VECTOR]... }

TEXTURE_LIST:
  texture_list { NUM_TEXTURES, TEXTURE [, TEXTURE]... }

MESH2_INDICES:
  FACE_INDICES [NORMAL_INDICES] [UINDICES]

FACE_INDICES:
  face_indices { NUM_FACES, FACE_INDICES_ITEM 
    [, FACE_INDICES_ITEM]... }
FACE_INDICES_ITEM:
  VECTOR [, TEXTURE_INDEX [, TEXTURE_INDEX, TEXTURE_INDEX ]]
NORMAL_INDICES:
  normal_indices { NUM_FACES, VECTOR [, VECTOR]... }
UINDICES:
  uv_indices { NUM_FACES, VECTOR [, VECTOR]... }
MESH2_MODIFIERS:
  [inside_vector DIRECTION] & [UMAPPING] & [OBJECT_MODIFIERS]
See also:

Andreas Kriegl 2003-07-23