MESH: mesh { MESH_TRIANGLE ... MESH_TRIANGLE [MESH_MODIFIERS] } MESH_TRIANGLE: triangle { CORNER1, CORNER2, CORNER3 [MESH_UV_VECTORS] [MESH_TEXTURE] } | smooth_triangle { CORNER1, NORMAL1, CORNER2, NORMAL2, VCORNER3, VNORMAL3 [MESH_UV_VECTORS] [MESH_TEXTURE] } MESH_UV_VECTORS: uv_vectors PARAM1, PARAM2, PARAM3 MESH_TEXTURE: texture { TEXTURE_IDENTIFIER } | texture_list { TEXTURE_IDENTIFIER ... TEXTURE_IDENTIFIER } MESH_MODIFIERS: [inside_vector V_DIRECTION] & [hierarchy [BOOL]] & [UV_MAPPING] & [OBJECT_MODIFIERS]See also:
Andreas Kriegl 2003-07-23