BOX: box { CORNER1, CORNER2 [BOX_MODIFIERS] } BOX_MODIFIERS: [UV_MAPPING] & [OBJECT_MODIFIERS]
See also:
The object described is a cube with sides (of possibly different length) parallel to the axes and two opposite vertices CORNER1(=c) and CORNER2(=d):
Again
box { c1, c2 } = box { 0, 1 scale c2-c1 translate c1 }In order to depict a box with sides being not parallel to the axes we have to apply some rotation to a box as above:
box { c1, c2 rotate v }
Andreas Kriegl 2003-07-23