SPHERE: sphere { CENTER, RADIUS [SPHERE_MODIFIERS] } SPHERE_MODIFIERS: [UV_MAPPING] & [OBJECT_MODIFIERS]
See also:
The object described is a sphere (or more correctly a ball, and not just the surface) with the 3d-vector CENTER as center and with the scalar RADIUS as radius:
sphere { c, r } = sphere { 0, 1 scale r translate c }
Andreas Kriegl 2003-07-23