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4.2.1 Translations
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4 Euclidean and Projective
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4.1 Affine space
4.2 Transformations
We want to transform the objects (and thus the points) in our space around.
Subsections
4.2.1 Translations
4.2.2 Scaling
4.2.3 Reflections/Mirroring
4.2.4 Rotations and Euclidean Motions
4.2.5 Angle-Preserving Mappings
4.2.6 General Transformations
4.3.2 Perspective Projection
4.3.3 Further Projections in
Pov-Ray
Next:
4.2.1 Translations
Up:
4 Euclidean and Projective
Previous:
4.1 Affine space
Andreas Kriegl
2003-07-23