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7.1 Interior
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Computer Graphics
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6.4.9 Turbulence Warp
7 Media & Atmosphere
Subsections
7.1 Interior
7.1.1 Empty and Solid Objects
7.1.2 The Interior Statement
7.1.3 Refraction
7.1.4 Dispersion
7.1.5 Attenuation
7.1.6 Object-Media
7.2 Media
7.2.1 Media Types
7.2.2 Density
7.3 Atmospheric Effects
7.3.1 Background
7.3.2 Sky Sphere
7.3.3 Rainbow
7.4 Photons
7.4.1 Using Photon Mapping in Your Scene
7.4.2 Photon Global Settings
7.5 Radiosity
7.5.1 Introduction
7.5.2 How Radiosity Works
7.5.3 Adjusting Radiosity
7.5.4 Radiosity with conventional lighting
7.5.5 Radiosity without conventional lighting
Next:
7.1 Interior
Up:
Computer Graphics
Previous:
6.4.9 Turbulence Warp
Andreas Kriegl
2003-07-23