From [pov:6.6.2]:
It is very important that you know the basic concept behind empty and solid objects in POV-Ray to fully understand how features like interior and translucency are used. Objects in POV-Ray can either be solid, empty or filled with (small) particles.
A solid object is made from the material specified by its pigment and finish statements (and to some degree its normal statement). By default all objects are assumed to be solid. If you assign a stone texture to a sphere you'll get a ball made completely of stone. It's like you had cut this ball from a block of stone. A glass ball is a massive sphere made of glass. You should be aware that solid objects are conceptual things. If you clip away parts of the sphere you'll clearly see that the interior is empty and it just has a very thin surface.
This is not contrary to the concept of a solid object used in POV-Ray. It is assumed that all space inside the sphere is covered by the sphere's interior. Light passing through the object is affected by attenuation and refraction properties. However there is no room for any other particles like those used by fog or interior media.
Empty objects are created by adding the hollow
keyword (see "Hollow") to the
object statement. An empty (or hollow) object is assumed to be made of a very
thin surface which is of the material specified by the pigment, finish and
normal statements. The object's interior is empty, it normally contains air
molecules.
An empty object can be filled with particles by adding fog or atmospheric media to the scene or by adding an interior media to the object. It is very important to understand that in order to fill an object with any kind of particles it first has to be made hollow.
Andreas Kriegl 2003-07-23