Warps replace points on the object by some points nearby specified in various ways.
From [pov:6.7.12.6]:
Currently there are seven types of warps but the syntax was designed to allow future expansion.
The syntax for using a warp statement is:
WARP: warp { repeat <Direction> [REPEAT_ITEMS...] | black_hole <Location>, Radius [BLACK_HOLE_ITEMS...] | turbulence <Amount> [TURB_ITEMS...] cylindrical [ orientation VECTOR | dist_exp FLOAT ] spherical [ orientation VECTOR | dist_exp FLOAT ] toroidal [ orientation VECTOR | dist_exp FLOAT | major_radius FLOAT ] planar [ VECTOR , FLOAT ] } REPEAT_ITEMS: offset <Amount> | flip <Axis> BLACK_HOLE_ITEMS: strength Strength | falloff Amount | inverse | repeat <Repeat> | turbulence <Amount> TURB_ITEMS: octaves Count | omega Amount | lambda Amount
Andreas Kriegl 2003-07-23