5.2.2 Smooth Triangle
There exists a variant, the smooth triangle object, were the virtual surface normal (see
(6.3))
at the vertices are also given. Its syntax is:
SMOOTH_TRIANGLE:
smooth_triangle {
CORNER1, NORMAL1, CORNER2, NORMAL2, CORNER3, NORMAL3
[OBJECT_MODIFIERS] }
See also:
Andreas Kriegl 2003-07-23