PRISM: prism { [PRISM_SPLINE_TYPE] [PRISM_SWEEP_TYPE] HEIGHT0, HEIGHT1, NUM_POINTS, POINT_LIST [open] [PRISM_MODIFIERS] } PRISM_SPLINE_TYPE: linear_spline | quadratic_spline | cubic_spline | bezier_spline PRISM_SWEEP_TYPE: linear_sweep | conic_sweep PRISM_MODIFIERS: [sturm [BOOL]] | [OBJECT_MODIFIERS]See also:
This describes a pyramid whose base is given by NUM_POINTS many 2d-points listed in POINT_LIST and it extends in -direction from height HEIGHT0 to HEIGHT1.
The type PRISM_SPLINE_TYPE determines how the points are connected
by splines (see (5.1.7))
and the keyword conic_sweep
instead of linear_sweep
for the PRISM_SWEEP_TYPE
makes a pyramid with base at and vertex at 0.
Andreas Kriegl 2003-07-23