CYLINDER: cylinder { BASE_CENTER, CAP_CENTER, RADIUS [open] [OBJECT_MODIFIERS] }
See also:
This describes a circular cylinder orthogonal to the axes from BASE_CENTER (=V0) to the CAP_CENTER (=V1) with radius RADIUS (=R), e.g.
The optional keyword open
makes the cylinder hollow and removes the base and cap disk.
The general cylinder can be obtained from `cylinder { 0, y, 1 }' by scaling, rotation and translation.
Andreas Kriegl 2003-07-23