From [pov:6.7.2.1]:
Each of the various pattern types available is in fact a mathematical function that takes any x, y, z location and turns it into a number between 0.0 and 1.0 inclusive. That number is used to specify where the various high and low spots are. The slope_map lets you further shape the contours.
This is like in a color_map:
We have some function and a table called slope_map
:
normal { FUNCTION slope_map { [ T1, <H1,K1> ] [ T2, <H2,K2> ] ... [ TN, <HN,KN> ] } }where , ,..., are the special return values of the function and the 's and 's are the corresponding heights and slopes. The slopes inbetween are interpolated by cubic splines.
Andreas Kriegl 2003-07-23