The flow of REP and BR dynamics for nxm games

Time

Config

Game: vs.
Integration:

iterations

starting point

Infos

This program numerically solves the flow equation using Runge Kutta 4 (RK4). It uses a fixed number of iterations per point, no matter what t is.

Watch out for numerical problems and runtime: tweak the number of iterations (and maybe t)

Author: Tobias Beran. Licensed under MIT license. Using math.js for linear equation solving.