MESH2:
mesh2 { MESH2_VECTORS [TEXTURE_LIST] MESH2_INDICES
[MESH2_MODIFIERS] }
MESH2_VECTORS:
VERTEX_VECTORS [NORMAL_VECTORS] [UV_VECTORS]
VERTEX_VECTORS:
vertex_vectors { NUM_VERTICES, VECTOR [, VECTOR]... }
NORMAL_VECTORS:
normal_vectors { NUM_NORMALS, VECTOR [, VECTOR]... }
UVECTORS:
uv_vectors { NUM_UVECTORS, 2D_VECTOR [, 2D_VECTOR]... }
TEXTURE_LIST:
texture_list { NUM_TEXTURES, TEXTURE [, TEXTURE]... }
MESH2_INDICES:
FACE_INDICES [NORMAL_INDICES] [UINDICES]
FACE_INDICES:
face_indices { NUM_FACES, FACE_INDICES_ITEM
[, FACE_INDICES_ITEM]... }
FACE_INDICES_ITEM:
VECTOR [, TEXTURE_INDEX [, TEXTURE_INDEX, TEXTURE_INDEX ]]
NORMAL_INDICES:
normal_indices { NUM_FACES, VECTOR [, VECTOR]... }
UINDICES:
uv_indices { NUM_FACES, VECTOR [, VECTOR]... }
MESH2_MODIFIERS:
[inside_vector DIRECTION] & [UMAPPING] & [OBJECT_MODIFIERS]
See also:
Andreas Kriegl 2003-07-23