These are bright spots which appear when light coming directly from a light source reflects off a smooth surface. This can be simulated by
finish { ... phong P phong_size S [metallic] ... }where
The formula for the corresponding light intensity is
An alternative method (which is better on low viewing angles) is
finish { ... specular P roughness R [metallic] ... }where
The optional keyword metallic
gives the object a more metallic appearance.
Andreas Kriegl 2003-07-23